turf_fire ![code/game/objects/effects/fire/fire.dm 20](git.png)
Vars | |
current_fire_state | Visual state of the fire. Kept track to not do too many updates. |
---|---|
fire_power | How much power have we got. This is treated like fuel, be it flamethrower liquid or any random thing you could come up with |
interact_with_atmos | If false, it does not interact with atmos. |
passive_loss | If false, it will not lose power by itself. Mainly for adminbus events or mapping. |
Var Details
current_fire_state ![code/game/objects/effects/fire/fire.dm 35](git.png)
Visual state of the fire. Kept track to not do too many updates.
fire_power ![code/game/objects/effects/fire/fire.dm 27](git.png)
How much power have we got. This is treated like fuel, be it flamethrower liquid or any random thing you could come up with
interact_with_atmos ![code/game/objects/effects/fire/fire.dm 29](git.png)
If false, it does not interact with atmos.
passive_loss ![code/game/objects/effects/fire/fire.dm 32](git.png)
If false, it will not lose power by itself. Mainly for adminbus events or mapping.