living
Vars | |
can_be_buckled | Whether or not the mob can be buckled to things. |
---|---|
ignore_hazard_flags | Some combination of HAZARD_FLAG_*. When set, the flagged hazard types will not damage the mob. |
is_typing | Whether this mob is currently typing, if piloted by a player. |
jumping | For leaping and vaulting |
trait_flags | Flags set by traits triggering behavior; currently used for allergies. |
traits | An associative list of /singleton/trait and trait level - See individual traits for valid levels |
typing_indicator | If this mob is or was piloted by a player with typing indicators enabled, an instance of one. |
Procs | |
add_to_dead_mob_list | Death Handling |
aura_check | Checks the mob for auras and interactions of the given type. |
get_AI_stance | Helper proc to check for the AI's stance. Returns null if there's no AI holder, or the mob has a player and autopilot is not on. Otherwise returns the stance. |
has_AI | Similar to get_ai_stance() but only returns 1 or 0. |
hit_with_weapon | Called when the mob is hit with an item in combat. Returns the blocked result |
holster_verb | Verb to handle quick-holstering an item in the mob's active hand, or retrieving an item from this atom's holster extension. |
is_AI_busy | Set an AI's busy status. Stops the mob from performing any actions while true. |
set_AI_busy | Helper proc to turn AI 'busy' mode on or off without having to check if there is an AI, to simplify writing code. |
set_stat | Stat Handling |
taunt | 'Taunts' the AI into attacking the taunter. |
Var Details
can_be_buckled
Whether or not the mob can be buckled to things.
ignore_hazard_flags
Some combination of HAZARD_FLAG_*. When set, the flagged hazard types will not damage the mob.
is_typing
Whether this mob is currently typing, if piloted by a player.
jumping
For leaping and vaulting
trait_flags
Flags set by traits triggering behavior; currently used for allergies.
traits
An associative list of /singleton/trait and trait level - See individual traits for valid levels
typing_indicator
If this mob is or was piloted by a player with typing indicators enabled, an instance of one.
Proc Details
add_to_dead_mob_list
Death Handling
aura_check
Checks the mob for auras and interactions of the given type.
Calls one of the aura_check_*
procs for each aura in the mobs auras
list, based on type provided.
All parameters after type
are passed on to the called proc.
Parameters:
type
(String - One ofAURA_TYPE_*
) - The type of check to be performed any any found auras.- Additional parameters depend on aura type:
AURA_TYPE_WEAPON (obj/item/weapon, mob/user, click_params)
:weapon
- The item used to attack/interact with the mob.attacker
- The mob performing the attack/interaction.click_params
- List of click parameters.
AURA_TYPE_BULLET (obj/item/projectile/proj, def_zone)
:proj
- Projectile impacting the mob.def_zone
- Impacted body part target zone.
AURA_TYPE_THROWN (atom/movable/thrown_atom, datum/thrownthing/thrown_datum)
:thrown_atom
- Atom impacting the mob.thrown_datum
- thrownthing datum instance for the throw chain.
AURA_TYPE_LIFE
(No additional parameters)
Returns boolean - TRUE
if no auras were found or if no auras passed AURA_FALSE
in their checks.
Generally, a FALSE
return value means the aura blocks further interaction.
get_AI_stance
Helper proc to check for the AI's stance. Returns null if there's no AI holder, or the mob has a player and autopilot is not on. Otherwise returns the stance.
has_AI
Similar to get_ai_stance()
but only returns 1 or 0.
hit_with_weapon
Called when the mob is hit with an item in combat. Returns the blocked result
holster_verb
Verb to handle quick-holstering an item in the mob's active hand, or retrieving an item from this atom's holster extension.
is_AI_busy
Set an AI's busy status. Stops the mob from performing any actions while true.
set_AI_busy
Helper proc to turn AI 'busy' mode on or off without having to check if there is an AI, to simplify writing code.
set_stat
Stat Handling
taunt
'Taunts' the AI into attacking the taunter.