clothing
Vars | |
darkness_view | special vision states, such as seeing darkness, seeing mobs through walls, etc |
---|---|
deactivation_sound | set this if you want a sound on deactivation |
electric | if the clothing should be disrupted by EMP |
fiber_name | clothing_forensics Behaviors related to detecting crime based on clothing items Alternative name for fibers to allow for more vagueness |
flash_protection | Sets the item's level of flash protection. |
move_trail | if this item covers the feet, the footprints it should leave |
tint | Sets the item's level of visual impairment tint. |
toggle_on_message | set these in initialize if you want messages other than about the optical matrix |
toggleable | used by goggles and HUDs |
Procs | |
attach_accessory | Attach accessory A to src |
get_fibers | Build a string for contact forensic evidence |
leave_evidence | Clothing can have prints and be made wrinkly by grabs, etc |
Var Details
darkness_view
special vision states, such as seeing darkness, seeing mobs through walls, etc
deactivation_sound
set this if you want a sound on deactivation
electric
if the clothing should be disrupted by EMP
fiber_name
clothing_forensics Behaviors related to detecting crime based on clothing items Alternative name for fibers to allow for more vagueness
flash_protection
Sets the item's level of flash protection.
move_trail
if this item covers the feet, the footprints it should leave
tint
Sets the item's level of visual impairment tint.
toggle_on_message
set these in initialize if you want messages other than about the optical matrix
toggleable
used by goggles and HUDs
Proc Details
attach_accessory
Attach accessory A to src
user is the user doing the attaching. Can be null, such as when attaching items on spawn
get_fibers
Build a string for contact forensic evidence
leave_evidence
Clothing can have prints and be made wrinkly by grabs, etc