clothing 
Vars | |
| darkness_view | special vision states, such as seeing darkness, seeing mobs through walls, etc |
|---|---|
| deactivation_sound | set this if you want a sound on deactivation |
| electric | if the clothing should be disrupted by EMP |
| fiber_name | clothing_forensics Behaviors related to detecting crime based on clothing items Alternative name for fibers to allow for more vagueness |
| flash_protection | Sets the item's level of flash protection. |
| move_trail | if this item covers the feet, the footprints it should leave |
| tint | Sets the item's level of visual impairment tint. |
| toggle_on_message | set these in initialize if you want messages other than about the optical matrix |
| toggleable | used by goggles and HUDs |
Procs | |
| attach_accessory | Attach accessory A to src |
| get_fibers | Build a string for contact forensic evidence |
| leave_evidence | Clothing can have prints and be made wrinkly by grabs, etc |
Var Details
darkness_view 
special vision states, such as seeing darkness, seeing mobs through walls, etc
deactivation_sound 
set this if you want a sound on deactivation
electric 
if the clothing should be disrupted by EMP
fiber_name 
clothing_forensics Behaviors related to detecting crime based on clothing items Alternative name for fibers to allow for more vagueness
flash_protection 
Sets the item's level of flash protection.
move_trail 
if this item covers the feet, the footprints it should leave
tint 
Sets the item's level of visual impairment tint.
toggle_on_message 
set these in initialize if you want messages other than about the optical matrix
toggleable 
used by goggles and HUDs
Proc Details
attach_accessory
Attach accessory A to src
user is the user doing the attaching. Can be null, such as when attaching items on spawn
get_fibers
Build a string for contact forensic evidence
leave_evidence
Clothing can have prints and be made wrinkly by grabs, etc