machinery
Vars | |
active_power_usage | Power usage for active machinery. Used if use_power is set to POWER_USE_ACTIVE . Use change_power_consumption() to modify this during runtime. |
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base_type | For mapped buildable types, set this to be the base type actually buildable. |
can_use_tools | Whether or not the machine is allowed to be dismantled/modified. Used for snowflake consoles that would break permanently if dismantled. Also prevents damage, since the machine would be irreparable in this state. Has to be defined here because machinery datums. |
clicksound | Sound played on succesful interface use by a carbon lifeform. |
clickvol | Sound played on succesful interface use. |
component_parts | List of component instances. Expected type: /obj/item/stock_parts. |
construct_state | The construction state singleton associated with this machine |
core_skill | The skill used for skill checks for this machine (mostly so subtypes can use different skills). |
emagged | Boolean. Whether or not the machine has been emagged. |
frame_type | What is created when the machine is dismantled. |
gl_uid | Numeric unique ID number tracker. Used for ensuring uid is unique. |
id_tag | This generic variable is to be used by mappers to give related machines a string key. In principle used by radio stock parts. |
identifier | Stores the identifier string of an input toggle. Used for the input_toggle public variable. |
idle_power_usage | Power usage for idle machinery. Used if use_power is set to POWER_USE_IDLE . Use change_power_consumption() to modify this during runtime. |
input_toggle | Stores the on/off state of an input toggle. Used for the input_toggle public variable. |
interact_offline | Boolean. Can the machine be interacted with while de-powered. |
machine_desc | A simple description of what this machine does, shown on examine for circuit boards. |
machine_name | The human-readable name of this machine, shown when examining circuit boards. |
malf_upgraded | Boolean. Whether or not the machine has been upgrade by a malfunctioning AI. |
maximum_component_parts | List of componant paths and the maximum number of that specific path that can be inserted into the machine. null - no max. list(type part = number max) . |
next_clicksound | Value to compare with world.time for whether to play clicksound according to CLICKSOUND_INTERVAL . |
operator_skill | Machines often do all operations on Process() . This caches the user's skill while the operations are running. |
panel_open | Boolean. Whether or not the maintenance panel is open. |
power_channel | Power channel the machine draws from in APCs. EQUIP , ENVIRON , or LIGHT . Use update_power_channel() to modify this during runtime. |
power_components | List of all machine components that are of the power subtype. This is an optimization, as power code is expensive. |
power_init_complete | Helps with bookkeeping when initializing atoms. Don't modify. |
processing_flags | Bitflag. What is being processed. One of MACHINERY_PROCESS_* . |
processing_parts | Component parts queued for processing by the machine. Expected type: /obj/item/stock_parts |
public_methods | List of all registered public_method singletons. |
public_variables | List of all registered public_variable singletons. |
reason_broken | Bitflag. Reason the machine is 'broken'. Can be any combination of MACHINE_BROKEN_* . Do not modify directly - Use set_broken() instead. |
silicon_restriction | One of the STATUS_* flags. If set, will force the given status flag if a silicon tries to access the machine. |
stat | Bitflag. Machine's base status. Can include MACHINE_STAT_BROKEN , MACHINE_STAT_NOPOWER , etc. |
stat_immune | Bitflag. The machine will never set stat to these flags. |
stock_part_presets | Associative list of singleton path -> number to apply. |
uid | Numeric unique ID number. Set to the value of gl_uid++ when used. |
uncreated_component_parts | LAZYLIST of component paths which have delayed init. Indeces = number of components. |
use_power | One of POWER_USE_* . The power usage state of the machine. Use update_use_power() to modify this during runtime. |
wires | Wire datum, if any. If you place a type path, it will be autoinitialized. |
Procs | |
RefreshParts | Refreshes the machines parts-related stat flags, and calls on_refresh() on each component. |
area_changed | Handles machinery power updates if the area the machine is in changes. Called by update_power_on_move() . |
area_uid | Retrieves the unique id of the machine's current area. |
can_add_component | Installation. Returns number of such components which can be inserted. |
can_apply_preset_to | Returns the first valid preset singleton for a given part, or null |
cannot_transition_to | Return a change state define or a fail message to block transition. |
change_power_consumption | Updates the machine's *_power_usage to the new value and updates the machine's current power consumption state if applicable. |
component_attack_hand | Passes attack_hand() calls through to components within the machine, if they are accessible. |
component_attackby | Passes use_tool() calls through to components within the machine, if they are accessible. |
component_destroyed | Handles destroying the provided component. component should be an item within the machine. |
component_stat_change | Called whenever an attached component updates it's status. Override to handle updates to the machine. |
components_are_accessible | Use to block interactivity if panel is not open, etc. path is the type path to check accessibility for. Returns boolean. |
dismantle | Deconstructs the machine into its base frame and ejects all of its components. Returns boolean. |
display_parts | Displays all components in the machine to the user. |
force_init_component | Forces initialization of a component in the uncreated_component_parts list.
Returns the result of install_component() , or null if the path does not exist in the list. |
get_component_of_type | Returns a component instance of the given part_type , or null if no such type is present. strict forces strict type comparisons and disallows subtypes. |
get_power_usage | Returns the current power usage draw, based on the state of use_power . |
inoperable | Checks whether or not the machine's state variable has the MACHINE_STAT_BROKEN or MACHINE_STAT_NOPOWER flags, or any of the provided additional_flags . Returns TRUE if any of the flags match. |
interface_interact | If you want to have interface interactions handled for you conveniently, use this.
Return TRUE for handled.
If you perform direct interactions in here, you are responsible for ensuring that full interactivity checks have been made (i.e CanInteract() ).
The checks leading in to here only guarantee that the user should be able to view a UI. |
is_powered | Whether or not the machine is considered 'powered'. By default this translates directly to !stat_check(MACHINE_STAT_NOPOWER) . |
malf_upgrade | Handles updgrading the machine for a malfunctioning AI. Return TRUE if the machine was successfully upgraded. |
missing_parts | Returns a list of required components that are missing from the machine, or null if no components are missing or the machine lacks a construct_state . |
number_of_components | Returns the number of components of the given part_type currently installed in the machine. |
on_user_login | Called by /mob/Login() if the mob has an associated machine . |
operable | Inverse of inoperable() . |
part_insertion | Handles inserting a component or item into the machine by a user. Returns boolean. TRUE should halt further processing in attack*() procs. |
part_removal | Handles removal of a component by a user. Returns boolean. |
part_replacement | Handles replacement of components by a user using a part replacer. Returns boolean. |
physical_attack_hand | If you want a physical interaction which happens after all relevant checks but preempts the UI interactions, do it here.
Return TRUE for handled. |
ping | Displays a ping message and sound effect. |
populate_parts | Creates all components listed in uncreated_component_parts .
full_populate also creates a circuitboard and all needed components. |
powered | Returns TRUE if the area has power on given channel (or doesn't require power), defaults to power_channel .
May also optionally specify an area, otherwise defaults to loc.loc . |
refresh | Refreshes the machine's status. Used by the refresh public method. |
remove_part_and_give_to_user | Removes a part of the given path and places it in the hands of user . |
replace_part | Replaces a single component in the machine. |
set_broken | Sets the machine's broken state, modfying both stat and reason_broken accordingly. |
set_initial_level | Used by constructors. Shouldn't generally be called from elsewhere. |
set_stat | Allows setting or unsetting a stat flag. |
set_stat_immunity | Updates the machine's stat immunity. This also updates the stat flag itself, if it's set and you're turning on immunity. |
shock | Electrocutes the mob user based on probability prb , if the machine is in a state capable of doing so. Returns TRUE if the user was shocked. |
state | Displays a message for mobs in range. |
state_transition | Called on state transition; can intercept, but must call parent. |
toggle_input_toggle | Handles toggling the machine's toggle variable. Used by the toggle_input_toggle public method. |
toggle_power | Toggles the machine's power state. Used by the toggle_power public method. |
toggle_stat | Toggles a stat flag. |
total_component_rating_of_type | Returns the total combined component ratings for the provided part_type . |
types_of_component | Returns a list of subtypes of the given component type, with associated value = number of that component. |
uninstall_component | Uninstalls the provided component, if it exists in component_parts .
refresh_parts will call RefreshParts() after uninstallation.
Returns the uninstalled part. |
update_power_channel | Updates the machine's power_channel to the new value and updates the machine's area's power grid. |
update_power_on_move | Handles updating machinery power whenever the machine is moved. Calls area_changed() by default. |
update_use_power | Updates the use_power variable to the new value and updates the machine's area's power grid. |
use_power_oneoff | This will have this machine have its area eat this much power next tick, and not afterwards. Do not use for continued power draw.
chan can be one of the possible values for power_channel , or POWER_CHAN to use the machine's current configured power channel. |
user_can_move_target_inside | Called by machines that can hold a mob (sleeper, suit cycler, etc.), checking if mob can be moved before doing so. Call parent first if you want to add new checks specific for each machine, this proc handles the common stuff. Returns TRUE if mob can be moved into a machine, FALSE if it cannot. |
Var Details
active_power_usage
Power usage for active machinery. Used if use_power
is set to POWER_USE_ACTIVE
. Use change_power_consumption()
to modify this during runtime.
base_type
For mapped buildable types, set this to be the base type actually buildable.
can_use_tools
Whether or not the machine is allowed to be dismantled/modified. Used for snowflake consoles that would break permanently if dismantled. Also prevents damage, since the machine would be irreparable in this state. Has to be defined here because machinery datums.
clicksound
Sound played on succesful interface use by a carbon lifeform.
clickvol
Sound played on succesful interface use.
component_parts
List of component instances. Expected type: /obj/item/stock_parts.
construct_state
The construction state singleton associated with this machine
core_skill
The skill used for skill checks for this machine (mostly so subtypes can use different skills).
emagged
Boolean. Whether or not the machine has been emagged.
frame_type
What is created when the machine is dismantled.
gl_uid
Numeric unique ID number tracker. Used for ensuring uid
is unique.
id_tag
This generic variable is to be used by mappers to give related machines a string key. In principle used by radio stock parts.
identifier
Stores the identifier string of an input toggle. Used for the input_toggle
public variable.
idle_power_usage
Power usage for idle machinery. Used if use_power
is set to POWER_USE_IDLE
. Use change_power_consumption()
to modify this during runtime.
input_toggle
Stores the on/off state of an input toggle. Used for the input_toggle
public variable.
interact_offline
Boolean. Can the machine be interacted with while de-powered.
machine_desc
A simple description of what this machine does, shown on examine for circuit boards.
machine_name
The human-readable name of this machine, shown when examining circuit boards.
malf_upgraded
Boolean. Whether or not the machine has been upgrade by a malfunctioning AI.
maximum_component_parts
List of componant paths and the maximum number of that specific path that can be inserted into the machine. null
- no max. list(type part = number max)
.
next_clicksound
Value to compare with world.time
for whether to play clicksound
according to CLICKSOUND_INTERVAL
.
operator_skill
Machines often do all operations on Process()
. This caches the user's skill while the operations are running.
panel_open
Boolean. Whether or not the maintenance panel is open.
power_channel
Power channel the machine draws from in APCs. EQUIP
, ENVIRON
, or LIGHT
. Use update_power_channel()
to modify this during runtime.
power_components
List of all machine components that are of the power
subtype. This is an optimization, as power code is expensive.
power_init_complete
Helps with bookkeeping when initializing atoms. Don't modify.
processing_flags
Bitflag. What is being processed. One of MACHINERY_PROCESS_*
.
processing_parts
Component parts queued for processing by the machine. Expected type: /obj/item/stock_parts
public_methods
List of all registered public_method
singletons.
public_variables
List of all registered public_variable
singletons.
reason_broken
Bitflag. Reason the machine is 'broken'. Can be any combination of MACHINE_BROKEN_*
. Do not modify directly - Use set_broken()
instead.
silicon_restriction
One of the STATUS_*
flags. If set, will force the given status flag if a silicon tries to access the machine.
stat
Bitflag. Machine's base status. Can include MACHINE_STAT_BROKEN
, MACHINE_STAT_NOPOWER
, etc.
stat_immune
Bitflag. The machine will never set stat to these flags.
stock_part_presets
Associative list of singleton path -> number to apply.
uid
Numeric unique ID number. Set to the value of gl_uid++
when used.
uncreated_component_parts
LAZYLIST of component paths which have delayed init. Indeces = number of components.
use_power
One of POWER_USE_*
. The power usage state of the machine. Use update_use_power()
to modify this during runtime.
wires
Wire datum, if any. If you place a type path, it will be autoinitialized.
Proc Details
RefreshParts
Refreshes the machines parts-related stat
flags, and calls on_refresh()
on each component.
area_changed
Handles machinery power updates if the area the machine is in changes. Called by update_power_on_move()
.
area_uid
Retrieves the unique id of the machine's current area.
can_add_component
Installation. Returns number of such components which can be inserted.
can_apply_preset_to
Returns the first valid preset singleton for a given part, or null
cannot_transition_to
Return a change state define or a fail message to block transition.
change_power_consumption
Updates the machine's *_power_usage
to the new value and updates the machine's current power consumption state if applicable.
component_attack_hand
Passes attack_hand()
calls through to components within the machine, if they are accessible.
component_attackby
Passes use_tool()
calls through to components within the machine, if they are accessible.
component_destroyed
Handles destroying the provided component. component
should be an item within the machine.
component_stat_change
Called whenever an attached component updates it's status. Override to handle updates to the machine.
components_are_accessible
Use to block interactivity if panel is not open, etc. path
is the type path to check accessibility for. Returns boolean.
dismantle
Deconstructs the machine into its base frame and ejects all of its components. Returns boolean.
display_parts
Displays all components in the machine to the user.
force_init_component
Forces initialization of a component in the uncreated_component_parts
list.
Returns the result of install_component()
, or null
if the path does not exist in the list.
get_component_of_type
Returns a component instance of the given part_type
, or null
if no such type is present. strict
forces strict type comparisons and disallows subtypes.
get_power_usage
Returns the current power usage draw, based on the state of use_power
.
inoperable
Checks whether or not the machine's state variable has the MACHINE_STAT_BROKEN
or MACHINE_STAT_NOPOWER
flags, or any of the provided additional_flags
. Returns TRUE
if any of the flags match.
interface_interact
If you want to have interface interactions handled for you conveniently, use this.
Return TRUE
for handled.
If you perform direct interactions in here, you are responsible for ensuring that full interactivity checks have been made (i.e CanInteract()
).
The checks leading in to here only guarantee that the user should be able to view a UI.
is_powered
Whether or not the machine is considered 'powered'. By default this translates directly to !stat_check(MACHINE_STAT_NOPOWER)
.
Returns boolean.
malf_upgrade
Handles updgrading the machine for a malfunctioning AI. Return TRUE
if the machine was successfully upgraded.
missing_parts
Returns a list of required components that are missing from the machine, or null
if no components are missing or the machine lacks a construct_state
.
number_of_components
Returns the number of components of the given part_type
currently installed in the machine.
on_user_login
Called by /mob/Login()
if the mob has an associated machine
.
operable
Inverse of inoperable()
.
part_insertion
Handles inserting a component or item into the machine by a user. Returns boolean. TRUE
should halt further processing in attack*()
procs.
part_removal
Handles removal of a component by a user. Returns boolean.
part_replacement
Handles replacement of components by a user using a part replacer. Returns boolean.
physical_attack_hand
If you want a physical interaction which happens after all relevant checks but preempts the UI interactions, do it here.
Return TRUE
for handled.
ping
Displays a ping message and sound effect.
populate_parts
Creates all components listed in uncreated_component_parts
.
full_populate
also creates a circuitboard and all needed components.
powered
Returns TRUE
if the area has power on given channel (or doesn't require power), defaults to power_channel
.
May also optionally specify an area, otherwise defaults to loc.loc
.
refresh
Refreshes the machine's status. Used by the refresh
public method.
remove_part_and_give_to_user
Removes a part of the given path
and places it in the hands of user
.
replace_part
Replaces a single component in the machine.
set_broken
Sets the machine's broken state, modfying both stat
and reason_broken
accordingly.
If the resulting reason_broken
is empty, MACHINE_STAT_BROKEN
is unset. Otherwise, the broken stat is set.
Parameters:
new_state
(boolean) - The new state of the flag - 'On' or 'Off'.cause
(bitfield - One ofMACHINE_BROKEN_*
) - Thereason_broken
flag to set.
Returns boolean - Whether or not the state was changed.
set_initial_level
Used by constructors. Shouldn't generally be called from elsewhere.
set_stat
Allows setting or unsetting a stat flag.
Parameters:
statflag
(bitfield - One ofMACHINE_STAT_*
) - The stat flag to set.new_state
(boolean) - The new state of the flag - 'On' or 'Off'.
Returns boolean - Whether or not the stat was updated.
set_stat_immunity
Updates the machine's stat immunity. This also updates the stat flag itself, if it's set and you're turning on immunity.
Parameters:
statflag
(bitfield, One ofMACHINE_STAT_*
) - The stat flag to set immunity of.new_state
(boolean, defaultTRUE
) - The new state of the stat immunity flag.
Returns boolean. Whether or not stat
was updated during the operation.
shock
Electrocutes the mob user
based on probability prb
, if the machine is in a state capable of doing so. Returns TRUE
if the user was shocked.
state
Displays a message for mobs in range.
state_transition
Called on state transition; can intercept, but must call parent.
toggle_input_toggle
Handles toggling the machine's toggle variable. Used by the toggle_input_toggle
public method.
toggle_power
Toggles the machine's power state. Used by the toggle_power
public method.
toggle_stat
Toggles a stat flag.
Parameters:
statflag
(bitfield - One ofMACHINE_STAT_*
) - The stat flag to toggle.
Returns boolean or null. Null if the machine is immune to the state, otherwise, boolean based on the new state of the flag.
total_component_rating_of_type
Returns the total combined component ratings for the provided part_type
.
types_of_component
Returns a list of subtypes of the given component type, with associated value = number of that component.
uninstall_component
Uninstalls the provided component, if it exists in component_parts
.
refresh_parts
will call RefreshParts()
after uninstallation.
Returns the uninstalled part.
update_power_channel
Updates the machine's power_channel
to the new value and updates the machine's area's power grid.
update_power_on_move
Handles updating machinery power whenever the machine is moved. Calls area_changed()
by default.
update_use_power
Updates the use_power
variable to the new value and updates the machine's area's power grid.
use_power_oneoff
This will have this machine have its area eat this much power next tick, and not afterwards. Do not use for continued power draw.
chan
can be one of the possible values for power_channel
, or POWER_CHAN
to use the machine's current configured power channel.
user_can_move_target_inside
Called by machines that can hold a mob (sleeper, suit cycler, etc.), checking if mob can be moved before doing so. Call parent first if you want to add new checks specific for each machine, this proc handles the common stuff. Returns TRUE if mob can be moved into a machine, FALSE if it cannot.