bluespacedrive
Vars | |
STATE_BROKEN | Indicates whether the drive should show effects. |
---|---|
STATE_UNSTABLE | Indicates whether the drive should use the unstable core effect. |
drive_sound | The token for the drive's idle loop |
instability_event_active | Whether or not the BSD Instability event is active |
interlude_chance | Chance to teleport someone to the interlude during a pulse. |
state | A field of STATE_* flags related to the drive. |
Procs | |
create_flash | Creates a blinding flash of light that will blind and deafen those in range, and change turfs to bluespace |
do_pulse | Creates an expanding bluespace pulse on all z-levels connected to the drive |
explode | Final death act handler for the drive where it explodes. You really shouldn't call this directly or you'll make weird broken things regarding health tracking. Use kill_health() instead, the death handler calls this. |
Var Details
STATE_BROKEN
Indicates whether the drive should show effects.
STATE_UNSTABLE
Indicates whether the drive should use the unstable core effect.
drive_sound
The token for the drive's idle loop
instability_event_active
Whether or not the BSD Instability event is active
interlude_chance
Chance to teleport someone to the interlude during a pulse.
state
A field of STATE_* flags related to the drive.
Proc Details
create_flash
Creates a blinding flash of light that will blind and deafen those in range, and change turfs to bluespace
do_pulse
Creates an expanding bluespace pulse on all z-levels connected to the drive
explode
Final death act handler for the drive where it explodes. You really shouldn't call this directly or you'll make weird broken things regarding health tracking. Use kill_health()
instead, the death handler calls this.