tele_beacon
Vars | |
autoset_name | Autoset the beacon_name to the beacon's current area. |
---|---|
beacon_name | Name of the beacon in the teleporter UI. |
connected_computers | Lazy list of connected computers. |
power_cut | Whether or not power has been cut via wiring. |
Procs | |
connect_computer | Connects the beacon to a computer that's locking onto it. Returns TRUE on connection, FALSE if the connection fails. |
disconnect_computer | Disconnects a single hub from the beacon. |
disconnect_computers | Disconnects all hubs from the beacon. |
functioning | Whether or not the beacon is functional and valid for the purposes of teleporter targeting. |
generate_name | Auto generates the beacon_name based on the area's name. |
notify_connection | Plays the 'new connection' beep. |
set_power_cut | Updates the state of power to handle the power wire being messed with. |
Var Details
autoset_name
Autoset the beacon_name to the beacon's current area.
beacon_name
Name of the beacon in the teleporter UI.
connected_computers
Lazy list of connected computers.
power_cut
Whether or not power has been cut via wiring.
Proc Details
connect_computer
Connects the beacon to a computer that's locking onto it. Returns TRUE on connection, FALSE if the connection fails.
disconnect_computer
Disconnects a single hub from the beacon.
disconnect_computers
Disconnects all hubs from the beacon.
functioning
Whether or not the beacon is functional and valid for the purposes of teleporter targeting.
generate_name
Auto generates the beacon_name based on the area's name.
notify_connection
Plays the 'new connection' beep.
set_power_cut
Updates the state of power to handle the power wire being messed with.